Game: Skywire 2
link: http://www.miniclip.com/games/skywire-2/en/
Objective of the game:
Take control of the cable car and get the passengers to their destination safely (ferry them from 1 point to another point)
What is it?
Player has to ferry the 3 little cute characters(represent 3 lives) safely to the destination point. The journey is full of animated obstacles which the player has to avoid them skillfully by controlling the cable car with ONLY 2 KEYS(UP AND DOWN). If the cable car touches the obstacles, then 1 life will be lost(1 character fell off the cable car). A maximun of 3 lives is given in each level.If the player loses all the 3 lives then it will be game over for the player. In this skywire 2, player can choose to play 1 player option or 2 player option whereby one can pit their fingers skills with their peers.
Simple controls
UP and Down keys OR W and S keys.
Many many levels to complete.HEHEHEHE. Many obstacles to avoid wor.
Starting point : the 3 cute characters hopping in the cable and you are ready to GO!!!
Calculation of scores player gain after each level.
Cute animated animals obstacles READY to bump your characters OFF!!!
Game over: when player loses all 3lives. Player has to restart the level.
What i like about this game?
Simple
Simple objective of the game makes the game play simple and direct. Just 2 keys is needed to control the cable car (UP and DOWN) -> makes the game easy to play and control.
Illustrations and animated
The illustrations are colorful and imaginative in this game, giving it a fantasy world feel to it.
Cutely animated assets are adding value to this game. The obstacles are animated in such a way that they are alive (they look like objects in a carnival to me)
Levels
Each level getting harder and harder to complete as the game proceeds. Player has to avoid the moving obstacles at the right timing. In this game, player has to practise hand and eye coordination.
Audio
A background music is placed in this game. The music is simple,soothing and cute (which is suitable for this game's look and feel). I like the music a lot personally.
Skywire 2- siew khim
Tuesday, February 16, 2010 at 1:15 PM Posted under Tags: review05, Siew Khim
One Button Bob
at 12:32 PM Posted under Tags: Benjamin, review05

One Button Bob
Developer: Tom "Ninjadoodle" Vencel
Platform: Flash
As games become more complex in their graphics, controls and gameplay, indie game developers seem to go the other way, making games that are often minimalistic. Like VVVVVV, One Button Bob takes one gameplay mechanic and explores it in many ways. You control Bob through a series of trials with only your left mouse button.
The concept of a single button control is interesting. With the same button, you control how far you leap; you attack enemies with your boomerang; you pause in your tracks to evade falling spikes; you move forward with each click. The button's behavior changes with different types of stages and in learning to identify them, you'll know how to win them. While there are only 7 (I think) kinds of stages, they get progressively more difficult. For example in the early stage, you only have to leap over a narrow chasm. A later stage requires you to time your jumps and control how far you jump, as the platform you're standing on disappears in a few seconds.
The good news is when you die, you simple start over in the same stage. And the bad? It's a little unfair how some stages spring obstacles right in front of you as you're near the end. Despite that, it's a pretty easy game and anyone can finish it in a few minutes. The most challenging part of the game is the final boss stage where you change your direction with a mouse click. The trick is to anticipate the falling bombs and get close to the boss so you could deal some damage. Still, the levels are too short and lack some sort of a challenge to be satisfying and it's a pity because it seems that the single-click gameplay mechanic has not been explored to its full potential.
The pixel artwork is lovely and the gameplay is more innovative than many Flash games on the internet. So never mind its flaws, One Button Bob is still a great way of spending five minutes of your time.
-- Benjamin
Osu! Tatakae! Ouendan
at 1:00 AM Posted under Tags: review05, Weiwen
Ratings: 9.5/10
Warbears - TIMOTHY TAN
at 12:12 AM Posted under Tags: review05, Timothy
Warbears
www.warbears.com
This game is a 2D puzzle game where the player controls a squad of crime-fighting bears, called the Warbears. Each warbear has its own unique ability and in order to win, the player has to use them in the right order.
The story starts off with the scene of the crime. The Warbears have just arrived at a house where hostages are held captive. The Warbears have to find a way into the house without alarming the crooks, kill them, and save the day.
Controls are simple. You control one Warbear at a time. This is strictly a game controlled with just the mouse. By clicking on the Warbear, the current actions pop up and the player has to select one. The Warbear will then perform that action, triggering some other event to happen. Players have 3 Warbears to control at the start of the game, while a fourth one will appear mid-game.
Gameplay is interesting and fun; sometimes, players have to find novel ways to solve the puzzles presented, in others, the solution to the problem is a logical one. For instance, a grenade that is thrown up the roof will get sucked into an air-vent if the fan is still switched on, causing the grenade to fall to the top floor and detonate, killing the hostages and losing the game. The solution? Switch off the fan, and the grenade no longer gets sucked into the air-vent.
Art style is cute and funny, with the Warbears looking fuzzy and all deserving of a hug. The enemies (also bears) look rather dim-witted and are of the same sprite. The Warbears, however, have their own individual sprite, each looking according to his role. For instance, The Warbear which is in charge of the technology (GPS unit, mainframe hacking) has the stereotypical glasses and is quite dorky looking, the one who engages in melee combat looks like a ninja, etc. The art is simple: the sprites are clean and neat-looking, but it works very well in this game. I wouldn't want to see how the entire game would be ruined if he had used some other art style.
What I like about this game is how the game designer incorporates other genres of games into this game. For instance, to hack into the building's computer mainframe, the user has to successfully memorise colour codes played in sequence, very much like that of the colour memory game Mr Simon. Toward the end of the game, when the Warbears have saved the hostages but the crime lord escaping, the Warbears engage in a hilarious race scene. The player has to press the motorcycle throttle and when the Warbears are in position and ready to fire their rifle at the enemy, a target will appear and the player has to shoot the bullseye of the target in order for the Warbear to hit the enemy.
What is frustrating for this game, however, is the lack of a 'back one action' button. When the player has done something wrong, he has to restart the entire level, going through the entire actions again. This is really bad especially when you're almost at the end of the game. It would have been better if the game auto saves after every action and the user has the option to go back one action if he does something wrong. This saves time prevents frustrating resets. The entire game took about 30 minutes to complete, but I probably spent almost an hour on this game considering the resets I have to endure.
However, this game is overall really interesting, I love it. In fact, I went to visit his website for the other warbear series and played it immediately after I finished this one. Gameplay remains the same with the other games, except that the Warbears are in a different situation.
Rating 8/10
Contra
Sunday, February 14, 2010 at 1:17 AM Posted under Tags: Hasbullah, review05



Though they looked like crap, they sure did kick some ass! And i ll surely kick yours at this game. Try me.
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