Platform: Nintendo DS
Release: 2009
Rating: 9/10
Weiwen
Tuesday, April 13, 2010 at 11:36 PM Posted under Tags: review13, Weiwen
at 11:13 PM Posted under Tags: Geraldine, review06
Developer: SquareSoft(now Square Enix)
Platform: Playstation 2
Year: 2002
What do you get if you combined the familiar Disney characters, some amazing characters from the Final Fantasy series and mix it together with some original characters and elements? You get Kingdom Hearts, an action adventure game that became surprisingly popular even with the weird mishmash. This franchise would go on to produce even more games and there are now presently six titles.
Summary:
You start as Sora, the main protagonist, on Destiny islands. Together with his friends, Riku and Kairi, the trio was planning to leave the island to explore new worlds only for their islands to be attacked and destroyed by the heartless, shadowy monsters without a body or soul and borne from hearts that are corrupted by darkness. Sora soon finds himself in Transverse Town where he meets up with Donald and Goofy (yes, yes you heard right). The two promptly teams up with Sora after finding out that he’s the bearer of the Keyblade, a weapon that can be used against the heartless, the ‘key’ that their king (hint: He’s a mouse. A very famous mouse and he’s not mighty mouse) had asked them to find before he left their world to fight off the growing population of darkness.
The three would end up travelling across different worlds, mostly based on popular Disney movies and cartoons, via a special ship called the Gumi Ship manned by Chip and Dale. Donald and Goofy are both looking for the King while Sora is out looking for Riku and Kairi. Each keyhole they find in that world and successfully sealed by using Sora’s keyblade would ensure that the world would not be consumed by the heartless. Meanwhile, one of the big bad in the game is Malecifient (villain of Disney’s sleeping beauty) who is out to capture the seven princesses of heart in order to seek out Kingdom Hearts, a collection of immense knowledge and power and the source of all hearts.
The game keeps to many of the rpg elements, player can level up, pick up spells, learn special abilities, use items and change equipments. However the battles all takes place in real time so you really have to really run around fighting heartless and dodging them. The battles are not alone, as you’ll always fight with partners. Most of the time they are Donald and Goofy but you can switch to other partners, which are special citizens to the world they come from. For example, in Halloween Town, a world based on Tim Burton’s Nightmare before Christmas, you can switch either Goofy or Donald for Jack Skellington.
The gameplay follows a linear story but gives player the choice of which world to go and what to do first. Most of the time you need to revisit the world a few time be it to train and level up or as part of the story.
Something that irks me would be the camera angle in the game. Most of the time, the perspective the camera gives you during the battle fights can give you a headache. You either run around so you can get a clear perspective or play around with the manual camera. Another thing I didn’t like was the Gumi ship mini game level you will have to go through mandatory every time you want to head to a new world. Mainly, it is your typically space shooting game. The problem? I’m terrible at those sort of games. Failing that mini game meant that you could not unlock the world and you have to retry until you get through it.
The summoning part during battles can be weird too. Summon gems can be found by Sora during the journey. These gems are formed when the heart of one of the residents being too strong to be consumed from a world that has been destroyed by the Heartless. When summon, Sora’s partners will withdraw from the battle until the summon’s time runs out. Mainly the weird part comes from the characters used for as the summon. I’m alright with Genie from Aladdin or Simba from the Lion King but Bambi? That’s stretching it a little far
Graphics:
A standard enough that it seems you are really in a Disney based universe. It blends in the graphics from two different factions perfectly. The graphics is really what makes the whole game seems entirely plausible even with its bizarreness. The game doesn’t heavily borrow on the Disney graphics either. The designs for the heartless are extensive and also the Keyblade collections.
Audio:
Beautiful. Simply beautiful. Sure there are some of the tracks which are based from their original music but you can tell that they put a lot of effort to create the original ones.
Is it fun:
Yes. Surprisingly it was really enjoyable and fun. It's a great game to play if you don't find seeing Disney characters and final fantasy characters together....
Come along and sing a song
And join the jamboree!
M-I-C-K-E-Y M-O-U-S-E
at 4:16 PM Posted under Tags: review12, Yuniza
at 1:11 PM Posted under Tags: Geraldine, review12
Developer: Tecmo
Platform: Playstation 2
Year: 2003Summary:
You follow the story of two twin sisters,Mayu and Mio, who find themselves trapped in a village cursed to forever replay the day of a failed ritual. As Mayu becomes possessed by the village's spell, it is up to Mio to solve the mystery of the village, find her sister and then get themselves out of the village.
What is this:
The second installment of the Fatal Frame series which is a survival horror game. During the game, player have to explore the curse village and solve puzzles while at the same time survive attacking ghosts. These ghost can be defeated however by a special antique camera, Camera Obscura. Taking pictures of the ghost will allow you to exorcise it. There are various ammunition that can be found collected and used in the game which gives the camera different power. The camera can also be customized by special items found in the game which would help the player during battles with the undead. The filament of the camera also turns red when there is a hostile ghost around, a good indicator to start running or prepare to fight.
at 12:46 PM Posted under Tags: review10, Siew Khim
Game: Square meal
Developer: Nitrome
Platform: pc
What is it?
This game is a game whereby you have this square-looking monster. YOU as the player has to control this square monster to eat other monsters(enemies) in each level. The objective is simple and direct and quite typical.
Uniqueness?
Gameplay
However, this game added something interesting. The square monster attacks with its mouth. YOU as the player controls the monster to stuff different type of blocks into its mouth and then shoot the blocks out to knock out the monster enemies. Thereafter player can go and eat up the monsters while it is in a dizzy state. However if the monster wake up and the player touches it,the player will die and have to restart the level again.There are various different types of blocks in the game.Examples like stone,metal,wood blocks. Each types of blocks has a unique attribute to it. For example, the wood will be destroyed once it hit the walls in the game. This meant each wooden blocks can only be used once. The unique attributes of each type of bloacks are not known to the players at the start of the game. Thus it adds in a surprise element to the players as they will discover it while playing the game.
Enemies
There are various types of enemies in this game and each type of enemies have different attributes to it too. The brown looking jelly like creatures are the easiest to kill and the game will get harder as more difficult/sly enemies are added in the later levels. The character design of the enemies looks good to me as it sort of tells me what special attributes it has. For example, the bull skull like creature looks like a bull to me and hence its attribute is to charge upon seeing the square character(player).
Levels
The game is a top down view game ,similar to the bomberman game that i reviewed perviously. The levels are carefully think of as it is kind of a strategy game too. Players have to carefully think which types of blocks to pick up and deal with the different types of monsters, or else they might end up with insufficient blocks to kill the monsters.
Drawbacks
One of the drawbacks of the game is that once the square monster touches other monster, the square monster dies and player has to restart that level again. this is quite irriating to me as i feel that player should have at least 3 lives for each level before they have to restart the same level when they die.
Screenshot of the gameplay
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