Splitter









Developer: Eugene Karataev, Artem Popov and Johnny-K 

Splitter is yet another physics-based online flash game. This time you take control of a blade and with it, you are able to slice up objects in the game.
This game consists of 25 short levels in which the objectives are identical throughout. You have to send the ball character from its starting point to the end point, denoted by a red circle. Levels are littered with obstacles that will block the ball from its path at the beginning of the level. They consist of wooden blocks, metallic blocks and bricks. With the blade, you are able to slice wooden blocks so that they can either be broken up or act as a ramp for the ball to roll on. Metallic blocks while unbreakable can be knocked off balance with enough force while bricks are totally static in the game.  There are also objects which are constrained to a fixed point by rope joints and can be released by slicing the rope. The scoring system is based on a timer, with the score reducing as time goes by. Additional score can be obtained through the collection of stars in the levels.
As you are able to slice objects any way you want and at the same the game relies on a physics system to function, most of the levels in the game can be completed in multiple ways. While this seems to make the replay value higher, I ended up not going back and replay all the levels again. This is mainly due to the game's uninteresting level design. After playing 10 levels, it gets really boring for me and I have to force myself to complete the rest of the 15 levels so that I am able to access the overall gameplay of the game.
The physics system in this game works remarkably well and is extremely responsive.
Graphics are very simple and works for the game. I am able discern between the different materials very easily as the objects in the game are painted clearly with the specific texture of the material. That said, the simple graphics also made the game a little boring to look at as every level looks very similar to each other. The background of each level is also of the same shades of colours making every level in the game look repetitive. Music is a looping track which works well with the game and the sounds are functional though nothing worth taking note for.
Splitter while not quite the best physics game I’ve tried is still a decent game with well implemented game mechanics. With better level design, the game has the potential to be very good. The game already has a sequel and is probably loaded with better levels.

Rating: 6/10

Weiwen

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