Name: Heart of Darkness
Platform: Playstation
Year Released: 1998
Storyline
You control Andy, an average child with a penchant for inventions and who is terrified of the dark. One day Andy, and his beloved dog Whiskey, are in the park when a solar eclipse occurs and Whiskey is taken away by an unseen creature. Andy must now travel to the Darklands, fight various shadows and creatures through many levels and get his dog back.
Gameplay
Heart Of Darkness is a cinematic platformer with a linear storyline. You can make Andy run, jump, or climb objects to progress through each level. He can attack or defend by either using his plasma cannon, or by throwing magic energy, depending on which level you're on. As there is no healthbar, a single mistake would result in his death and you having to start from a previous checkpoint that, fortunately, isn't too far behind. To take some of the pressure off, Andy has an unlimited number of lives, so you don't have to worry about dying repeatedly... which i think is a fantastic feature considering the fact that you die so easily. The levels are varied and flow seamlessly into each other with the aid of cutscenes.
Pros
Very interesting storyline! Seriously, even though it's not exactly new, the way they integrated the gameplay into it makes it still fresh. I like the fact that you're not only supposed to just mindlessly run and bash your way through monsters, but you can swim, scale up walls and other actions so it doesn't become monotonous. The monsters are varied and creative, as are Andy's ways of dying. I found myself occasionally "committing suicide" just to see what it would look like.
Cons
The game is way too short!! And there is no lifebar, so every mistake results in death. While the colours are vivid and nice, the graphics fall below standard, especially considering the fact that this game took 6 years to make. However, all in all, this was a good game and I would totally play it all over again. And below is an example of all the verrrrrry creative ways in which you can die:
Heart Of Darkness
Friday, February 19, 2010 at 2:37 PM Posted under Tags: Charis, review05
Fahrenheit/Indigo Prophecy - An Interactive Movie
Wednesday, February 17, 2010 at 12:32 AM Posted under Tags: review03, samantha ooi
Vital Stats
Name: Fahrenheit (UK and PAL)/Indigo Prophecy (US and NTSC)
Developer: Quantic Dream
Publisher: Atari
What is it?
Fahrenheit/Indigo Prophecy is not a video game. As its developers, Quantic Dream, put it, it's an 'interactive film', rejecting conventional video game genre labeling. Using motion-captured actors, split-screen with different camera angles, and organic and intuitive real-time controls, the game creates an impressively atmospheric cinematic experience that is involves more than just watching a film, but is not really like a traditional video game either.
The story involves players solving a supernatural psychological thriller revolving around ritualistic murders, a mysterious child, and various organizations that wish for the power the child can provide. Players primarily control Lucas Kane, the main protagonist in the story and the first character players can control - right after he apparently has stabbed a man to death in a diner bathroom while in a trance.
However during various story sequences later, players may play as other characters or are able to select which character they would like to control at that time.
So how do you 'play' this?
Players who have experienced with the classic arcade games Dragon's Lair or the quick-time events in Shenmue would be familiar to how Fahrenheit is played. The game is originally designed to be played with a gamepad, and is primarily controlled by the two analog sticks. The left stick controls character movement, while the right stick controls context-sensitive actions.
To make conversations feel real and organic, there is a timer involved during which time the player must select a response. Failure to do so either cause the game to select a default response from the player, or the other character responds to your lack or slow response, usually negatively.
There are also scripted sequences during which time, colored directional bars appear on-screen, directing the player to quickly react in order to complete the sequence. Although continuing with its subversion of gameplay mechanics, some sequences play out more positively if the player knows when not to react as well. There is also action sequences that use endurance test style button presses, such as rapidly alternating between left and right trigger buttons to make your character run faster during an action sequence.
Through all this, there is also a Sanity meter for characters. In the case of the main character, Lucas, initially waking up and finding out he has murdered a man by stabbing him to death causes him to go into a despaired state. Through user actions, a character's Sanity can go up and down, with different reactions and possible responses potentially opening up in any given scene. Having the Sanity meter deplete fully will have dire consequences for the character currently being controlled. For Lucas, it would mean he goes mad or commits suicide and the story ends. Other characters would have different reactions, but generally the game will end if the Sanity meter depletes completely.
Is it a good 'game'?
Well, there is the problem with Fahrenheit not being exactly a game. As its developers assert, it's more of an interactive movie, and what you take from it is how well-written (at least in the front half, the story devolves somewhere in the end of the middle) and how well-acted the entire interactive movie is. Its use of a DVD-like menu structure in its start menu clearly shows its developers intentions of how gamers should perceive this game.
For what it is, Fahrenheit is an excellent piece of interactive media. The supernatural and psychologically thrilling story it tells melds the best of occult dramas, a little bit of the Da Vinci code, and its action sequences are clearly inspired from the Matrix. Told with characters that act better and more well-written than many that make it to the big screen, the game makes you feel completely that you are in a movie, and not just watching it. Players are given just enough control over the characters actions and movements to make them feel still part of the action and the consequence. There are many branching paths and possible outcomes throughout the story, and with its DVD style menu system, it allows gamers to go back and re-tread a Chapter just a little differently, for better or for worse.
Quantic Dream clearly took a huge risk in developing this game so far from conventional norms, and it paid off. They won multiple accolades back in 2005, and now are developing the highly anticipated Heavy Rain which is building on their idea of creating truly interactive movies with characters that act and aren't just polygons. They showed that gaming consoles and the gaming genre should never limit themselves from a good story.
SOLITAIRE SHOWDOWN - YUNIZA KHOO
Tuesday, February 16, 2010 at 11:59 PM Posted under Tags: review05, Yuniza

6) In one corner, there is stack of cards that holds 13 random cards.
7) The objective is to clear that stack of cards.
8) The first to finish their stack of cards wins!

at 10:57 PM Posted under Tags: review05, Sarah Ab Kadir
PURE (Sarah Ab Kadir)
STEP ASIDE TRAVIS PASTRANA.
Time for me to bewilder you with my awesome aerial stunts that I can accomplish with my freakking virtual fantasy.
Review 05: Professor Layton and the Diabolical Box
at 9:22 PM Posted under Tags: Geraldine, review05
Developer: Level-5
Platform: NDS
Year: 2009
Summary:
Solve the mystery of the legendary Elysian box which is rumored to have killed its past owners with Professor Layton and his apprentice Luke.What is it?:
This is the second game from the Professor Layton adventure and puzzle series. Player have to solve various puzzles and explore different areas to aid the professor in his quest to solve the mystery behind the Elysian box. Each puzzle is worth a certain amount of "picarats", the resource of the game. Collecting the picarats helps unlock special features in the game such as character profiles, story art, etc. If the player solve the puzzle wrongly, the value of the picarats earned will drop. Fortunately there're three hints for each puzzle. Unfortunately, you have to spend a hint coin for each hint which is not easy to collect. These hint coins are hidden throughout the game or they can be earned sometimes through certain tasks. Puzzles can be revisited once again even if they are solved successfully accessed from one of the tabs at the game's menu. There are also some mini-games to be played located in the game.
Is it hard?:
The game is actually quite straight forward. You just need to go to one point to get to another. The only problems are the puzzles to solve to get there. I face the biggest challenge (or temptation) of not going online and looking up for the answers to the puzzles. Because of the variation of the puzzles, you really have to use your head to solve the puzzles. There's a total of 138 puzzles to be solved in the gameplay but there are also additional puzzles that can be unlocked. So I have to say that the difficulty varies from person to person. Some of the puzzles are easy but some can be... difficult.
Artwork:
I actually like the artwork of the game for it's simple and clean graphics. It gives a nice feel to the game especially the cut scenes. It makes the story of the game more interesting.
Audio:
The background music can get actually quite repetitive at times but it's not all bad. Voice dub is decent but it cannot beat the original Japanese voices. I quite actually like the voice of professor Layton though.
Is it fun?:
Only if you like puzzles.
The trailer to the upcoming movie: (with subtitles)
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