VAMPIRE FEVER - YUNIZA KHOO
Tuesday, March 9, 2010 at 1:12 PM Posted under Tags: review07, Yuniza
Blosics 2
at 11:33 AM Posted under Tags: review08, Weiwen
Rating: 7/10
Don't Shit Your Pants - TIMOTHY TAN
at 1:26 AM Posted under Tags: review08, Timothy
http://www.kongregate.com/games/Rete/dont-shit-your-pants
Don't Shit Your Pants
This is a parser-based adventure game similar to that of King's Quest, or Space Quest, but it really really short. I completed the game in less than 5 minutes. But this is one of the funniest game I've played in a while.
The objective of the game is not to shit your pants. You play a bald guy who has a bladder problem, and desperately needs your help to go to the toilet. It is really simple, really easy to play. Like an old school text adventure, players have to type in simple commands for him to follow, for instance, 'sit', 'cry', 'open door', 'look up', etc. How the programmers solve the problem of unlimited probabilities and combinations of words is by a text parser, meaning they simplify inputs from the player into something the computer can understand. So 'take' and 'get' are actually the same word, 'retrieve'.
I like this game because of a few reasons. It has been a really long time since I've played a text adventure game (though I wouldn't consider this as a true blue text adventure). The absurdity of this game is something which I've never before. Really really hilarious to play a game that helps someone to get to the toilet.
The graphics are great, reminds me of old school Hugo House of Horrors, King's Quest-esque games I used to enjoy playing eons ago. It matches well with the old-school vibe they are trying to create. Sounds are VGA-ish.
Another reason why I like about this game, is that even though it is really short, replay value is high, at least 9 times. This is done through the usage of the stereotypical 'achievements' system that has manifested itself in most games. There are 9 types of awards you can get that ranges in difficult in attaining them (I use this term here very lightly). Most games today use the achievements in the same manner: once your character have leveled up to a certain degree, or gained a new spell, or went to a secret area, you will be notified of attaining so-and-so award. The overall game, however, still continues on a linear basis. This game makes use of its different endings to dish our achievements. Even though there is technically only two ways of completing the game (you either shit in your pants, or don't), the game allows for the different modes of completion (different ways of shitting in your pants).
This game made me laugh out loud, which is a VERY rare thing for me to do while playing games. With that in mind, I recommend you all to try it. Sometimes the simplest games are the most fun.
Rating: 8.5/10

Soosiz: iPhone/iPod Game
Sunday, March 7, 2010 at 7:54 PM Posted under Tags: review06, Sarah ZA

This is the most dizzying game I've ever played due to its gravity defying platforms which allows you to literally walk on the underside of the planet. The controls are simple... touch the left/right or jump icons to activate the respective moves. You'll need to collect coins, save 'buddies' and kill enemies by jumping on top of them, pretty much like super mario.
at 3:55 AM Posted under Tags: Hasbullah, review08
Im a sucker for old games. Thats a fact. I can see you sneering already Yuniza.
Ice Climber is a vertical platformer developed and published by Nintendo. Originally released for the Nintendo Entertainment System in 1985, the game has since been ported to many of Nintendo's major platforms. In Ice Climber, the characters Popo and Nana , collectively known as the Ice Climbers, venture up 32 ice-covered mountains to recover stolen vegetables from a giant condor.
Gameplay
The first player controls Popo, a boy wearing a blue Eskimo parka, while the second player controls Nana, a girl wearing a pink Eskimo parka. The only tool they carry is a wooden mallet to carve openings in the ice above and to club enemies. Each mountain level consists of eight layers of colorful ice and a bonus stage. Standard, dull ice blocks pose no threat other than an easily disposed of barrier and platform. Square ice blocks with higher detail are indestructible forcing the player to take another path. Hatched ice acts as a conveyor belt sliding the Eskimo either left or right.
Finally, many mountains include unbreakable moving platforms resembling clouds. The bonus stage takes place at the peak. Within a 40 second time limit and no enemies, the Ice Climbers often face trickier jumps and multiple moving platforms. The peak is also the only place to recover stolen vegetables, most notably eggplants. Collecting just one piece of corn from the fifth bonus stage is the only way to gain an extra life. At the top of the peak, the condor flies overhead.
Enemies
Enemies encountered on the way up the mountains include the Topi, Nitpicker, and polar bear. Toppies come in two varieties: the seal featured in the Japanese release of Ice Climber and the small beaked yeti seen in western version. Toppies have the ability to fill in holes in the floor with ice. To do this, a Topi scouts out opening in the floor, runs back to its cave, and reemerges pushing an icicle to fill in two blocks. This process repeats until no more openings on their layer of ice exist. The Nitpicker is a small, mountain-dwelling bird that swoops down from icy caves on the levels' edges. Unlike the Topi, which is confined to one floor of the mountain, Nitpickers can cross over multiple ice layers.
Taking them into account along with moving platforms and sliding ice, timing jumps can be more difficult. The final enemy is the bipedal polar bear. This enemy, wearing sunglasses and pink shorts, appears on screen only when Popo and Nana take too long to advance. Pounding the ice, the polar bear forces the screen to move up. If an Eskimo is forced off the screen, the player loses a life. Other obstacles include deadly falling icicles. These can form on the bottom of any type of platform. The arcade game Vs. Ice Climber includes a purple bee with a spear as a rare fourth enemy. After a few successful mountains climbed, all enemies' speeds increase.
Why is it so fun?
The fun of going up mountains while smashing your way through blocks of ice and smashing yeti's and polar bears with only mallets brings to light very comical moments of the situation in real time. Well that is what gaming is about, to place you in a virtual world you think not possible in the real world. Its this moment that makes you stop all those crap thats happening in your life and make just play this game for a moment or 2 hours.
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