Hmmmm okay honestly it wasn't at first.
Bubble Guinea Pop - YUNIZA KHOO
Tuesday, April 6, 2010 at 11:45 PM Posted under Tags: review11, Yuniza
Hmmmm okay honestly it wasn't at first.
The Simpsons Game - TIMOTHY TAN
at 11:32 PM Posted under Tags: review13, Timothy
Simpsons Game
XBOX 360
Apart from The Ghostbusters, one of my childhood favourites (and still is) are stuff from the Simpsons. So this week, I'll review this game that originally came out on the Playstation 2, but was ported over to the XBOX 360. Published by Electronic Arts in 2007.
I bought this game not because I knew it existed (I didn't), but because my 'mentor' at my place of internship recommended it to me. I hunted this game down on the local forums and bought it second hand for $20. Not bad for a game! I like buying games at $20.
Anyway, this is a 3rd person action-adventure game in which players control different characters throughout the game. There isn't a real storyline in this game: players traverse the town looking for both special tokens that unlock stuff, and special points of interest. At this point in the game, it pretty much reflects a beta version of Grand Theft Auto if it was made in the 90s.
As you enter one of these points of interest, the game will enter a short cutscene, and the game will 'formally' begin. The first mission is the one where you control Homer in his land of chocolate. Everything, from lampposts to bunnies, are covered in chocolate and naturally Homer would go all crazy and spastic. The overall mission objective would then be to follow the white chocolate rabbit, which Homer remembers as being in the storybook 'Snow White and stupid town'. After that compulsory tutorial/level, you are given free reign to explore both the town and the Simpson's place.
Art is excellent. I really really love how they managed to fit the game artwork into almost something like that in the television series. Everything is colourful and strong, and fits very well together.
Game design is great. I love how they made each level and the GTA-style mechanic they employ. Each 'formal' level is differently themed and is very varied. For instance, the player gets to control Bart in one of the level entitled 'Bartman Begins', which is a reference to Batman. In that level you have to recover an item which one of the enemies stole. Other levels have really funny references to them, like an EverQuest themed level, or one that is a gameshow that is exclusively about the different countries in the world. Each character also got has a different playing style and special attack: for Homer, his breath can kill enemies much quicker than his punches. For Bart, he can transform into Bartman and do stuff like gliding with cape.
For the most part, this game is all about references and jokes that a normal intelligent sentient being is able to understand. It is also probably one of the first game that references itself inside in the game (shown in an opening cutscene), which is really funny.
One of my pet peeves is the terrible camera control. Most games which employ a third person perspective tend to have lousier camera control than a game which doesn't employ one. In this game, perspective is almost non-existent and it is extremely difficult to gauge the distance between two platforms, and there is almost always a death involved when you try to jump the gap. Fortunately, lives are infinite and so the user can always try again. But it is really annoying to keep dying!
There is multiplayer support for this game. I bought this game because I wanted to exclusively play it with my younger brother. In co-op mode, players can still play the 'campaign' (for lack of better word) mode of the game together with their friends, so it is reaaaaaaaaaaallly great. For a game like the Simpsons, you HAVE to play it in co-op mode.
Overall I like this game a lot, if I were to compare it to the old arcade version, I would still say that the arcade version is a lot better (because of the 4 player co-op) but this one comes reallly close. It would have been higher if not for the camera control.
Rating: 8.5/10
Crysis
at 10:41 PM Posted under Tags: review12, Weiwen
Developer: Crytek
Rating: 9/10
at 5:30 PM Posted under Tags: Hasbullah, review11
The survival of the Angry Birds is at stake. Dish out revenge on the green pigs who stole the Birds’ eggs. Use the unique destructive powers of the Angry Birds to lay waste to the pigs’ fortified castles.
Angry Birds features hours of gameplay, challenging physics-based castle demolition, and lots of replay value. Each of the 105 levels requires logic, skill, and brute force to crush the enemy.
Protect wildlife or play Angry Birds!
If you’re a puzzle game lover you definitely owe it to yourself to check this one out. So much about this game, from the "weapons" to the physics and level variety, is really quite excellent. If you've got even one destructive bone in your body, I think this military-farm-complex will be fun.
GamePlay
Your power and trajectory determines the success of your birds' attacks. A direct hit at a critical weak point can bring an entire structure down on top of a pig's noggin, resulting in lots of pained oinks. A recent update just added 42 new stages, upgrading Angry Birds from a clever trifle to a substantial game. There are a host of birds you use to attack, such as the basic red cannonballer, a yellow dive-bomber, and little blue birds that split into three when you tap them mid-flight. Deploying the right bird at the right time is the key to finishing stages with a single fling. It's a very simple formula, but thanks to precise controls (you drag your bird back in the slingshot to determine power and throw angle), great puzzle designs, and excellent atmosphere, Angry Birds is outrageously addictive. (Really, I am sleepy today because I played this until three in the morning.)
Depending on how many birds you use to wipe out all pigs in a stage, you earn up to three stars. I found myself replaying stages over and over until I figured out the linchpin of each structure, determined to drop the houses with a single throw. If you sign up for the social network Crystal, you can compare your scores with other players and log your triumphs on leaderboards.
Verdict
9/10 for excellent gameplay and addictiveness. Graphics are awesome and cute. Will definitely make you play it for quite a while. Levels get challenging and more fun. Definitely worth a try or buy. Careful, you just might be stuck to the game.
DuckTales 2
at 1:05 PM Posted under Tags: review09, Siew Khim
Game: DuckTales 2
Developer: Capcom
Platform: Gameboy
What is it?
DuckTales is a nostalgic gameboy game which i played it when i was about 8 or 9. I remembered that the graphics are gray scale due to the very nostalgic platform -gameboy. The gameplay in this game is very interesting as Scrooge's weapon is his cane.The cane can be used as a stick to make him jump higher, as a pulling tool and as a weapon against the enemies as well. One thing to mention is that this game is a non linear game whereby players can sort of revisit levels to get items that unlock parts of other levels. To me, this game is like a puzzle game whereby players have to think how to get to another point by using the available tools there.[which is kind of cool to me and it leaves me a deep impression till now]
There are five levels in this game which can be played in any order, so it gives more user's control to which level they want to complete first. Scrooge has to defeat the boss at the end of each level. Each boss are unique for these five levels. Also, this game is more of a exploration game where players search for their percious treasure in each level. Sometimes the treasures are hidden and players has to look for it using their wit. Hints are provided at certain parts of the levels to hint the player(scrooge) what to do etc. These hints are provided by Scrooge's 3 nephews to guide or restrict the places where Scrooge can or cannot go to.Upon finishing all the five levels, the player is directed back to Transylvania for the final boss fight.
Atomic Bomberman PC
at 11:15 AM Posted under Tags: review08, Siew Khim
Game: Atomic Bomberman
Bit. Trip Core
Sunday, April 4, 2010 at 1:29 PM Posted under Tags: Benjamin, review12
Bit. Trip Core is the second in the Bit. Trip series of retraux rhythm-action games. The title is a reference to the crazy visuals in the game that look like they were inspired by an acid trip. The gameplay of the Bit. Trip games are very minimalistic and especially so in the 'Nether' modes where the visuals are completely stripped to the core elements in black and white, even the sounds are reduced to blips.
The controls for Bit. Trip Core are simple: the d-pad controls the direction of the beam while the 2-button shoot the beam. The objective of the game is to hit the tiny square bits with your beam, which can be aimed at four directions starting from the center of the screen. It's a rhythm game like Guitar Hero, so listening to the music and timing your button presses to it helps a lot. The music is retro GameBoy ear candy.
The game utilizes a rather unique system of 'health'; the game ends when your health hits zero. There are four realms, from the lowest: Nether, Hyper, Mega, Super. If you do well by hitting all the bits, you've moved to a high realm and the sound and visuals become more complex which is rewarding but also distracting (but that is intentional by the designers). When you miss a bit, your health depletes and when it is fully depleted, you move to a lower realm. You know you're in trouble when you hit the Nether realm; the visualizations in the background disappear to help you concentrate on the bits.
It's fun to see how the game developers come up with new ways of animating the bits as the game becomes progressively harder. The best part is you could play along with another person. Bit. Trip Core is an interesting take on rhythm games. It's like the genre distilled into its very essence and mixed into a rainbow. Fun and experimental.
More screenshots: http://picasaweb.google.com/wiitower2008/BitTripCoreWiiWare
-- Benjamin
Cave Story
at 12:36 PM Posted under Tags: Benjamin, review11
Designer: Daisuke "Pixel" Amaya
Platform: Windows / Mac / Linux / PSP / Xbox / Amiga OS / GP2X / WiiWare
Download: http://www.miraigamer.net/cavestory/downloads_1.php
Cave Story was first released as a freeware Metroidvania game that grew to immense popularity among indie gamers. It's recently released on WiiWare with improved graphics and music (the screenshots here are from the free PC version). The game features some of the best pixel artwork in games and the soundtrack is pretty awesome too. What's most amazing about Cave Story is that it's the sole effort of one Daisuke "Pixel" Amaya.
It's an extremely well polished game too. The character movement is one of the most important elements in any platform game, especially the jump. The player character, a robot "from the surface", feels very 'natural' as he jumps around performing shooting maneuvers (you can shoot in all four directions), evading enemy fire. The feel is right and few games achieve that; one of the most notable being the Super Mario games. At one point in the game, you get a machine gun that propels you upward when you shoot it at the ground. How frigging amazing is that?
The story's very engaging with its colorful characters and a deep emotional arc. The Mimigas (bunny-like people) are the target of the evil Doctor and it's up to you to save them from being turned into rabid monsters to be unleashed on the human race. The story unfolds bit by bit as your character traverses beautifully created environments, gaining new weapons along the way. Each weapon could be upgraded by collecting the yellow bits that fallen enemies turn into. Weapons like the Machine Gun have a surprise for the player. When it is upgraded to Lv 3, it gives the aforementioned ability to propel the player upwards. Suddenly, there's new crevices to explore and Cave Story has a lot of hidden surprises.
The monsters are meticulously designed with cute details and it's a delight looking at these creative monsters and environments from the mind of the artist. It's quite a tough game (I'm still struggling to beat the tank boss in the Labyrinth level) and surely provides a challenge for the most hardcore player.
--Benjamin
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