
Fallout is a 2.5 dimensional point and click RPG game. It is the first of the series of Fallout spinoffs which has a since-fiction post nuclear storyline. The adventure begins when the fallout shelter which has been keeping them safe, Vault 13, faced a water supply problem due to a broken filter. The main character controlled by the player is the one sent out to the outside world of wastelands to find a solution.
Fallout
Wednesday, April 14, 2010 at 10:01 PM Posted under Tags: review12, Sarah ZA
Time Crisis 2
at 8:12 PM Posted under Tags: Hasbullah, review12
One of my all-time favourite, Time Crisis II!!
Gameplay
Time Crisis II was released utilizing Namco's System 23 arcade board in 1998, and was ported to PlayStation 2 (with enhanced graphics and polygon textures) in 2001. The game utilizes the foot pedal system, just like Time Crisis, where players can shoot or hide from enemy fire. One modification to the hide and attack system was the "crisis flash" system which alerts the players whether or not the enemy attack would cause a direct hit, a feature not present in its predecessor, Time Crisis.
When a player presses the pedal, he or she comes out of hiding, allowing them to shoot the enemies. Releasing the pedal places the player in hiding; during this time, players cannot shoot, but are safe from harm. A player must defeat all enemies before moving forward. The player's gun magazine contains 9 bullets (though occasionally a machine gun is available, which contains unlimited ammo for the remainder of the scene). Releasing the pedal also reloads the gun.
When the player fails to release the pedal after he/she spots a "crisis flash", one life is lost. The crisis flash system fixed much of the unexpected life losses that rose from Time Crisis, though seldom unexpected life loss problems still remain. Each scene has a 40-second time limit, but unlike Time Crisis, in which seconds kept on running out even during wait animations, the timer only runs down when the battle is ensuing. The timer is reset to 40 and/or freezes when the player(s) are on "wait animation".
The time limit system is much more lenient than Time Crisis, as players only lose one life if time runs out instead of losing the entire game. Also, players can continue from the point their current position, as opposed to the Playstation version of Time Crisis, which required players to restart from the beginning of a section.
Plot
Neodyne Industries, LTD, has successfully completed a network of 64 satellites called the "Starline Network". Starline is supposedly a communications system which NDI claims will unite the world. Nevertheless, the covert agency VSSE discovers that Starline is actually part of a plan to launch a nuclear satellite into space.
Christy Ryan, the agent responsible for uncovering the corporation's hidden agenda, attempts to escape NDI captivity and report the details of the plot to VSSE HQ, but is detained by Jakov Kinisky and his bodyguards. VSSE sends agents Keith Martin and Robert Baxter to shut down the Starline Network and rescue Ryan.
Christy has already been taken away before Martin and Baxter are able to reach her, however, and Kinisky and his minions attack the agents inside Ryan's apartment. After a gunfight in the streets and a boat chase in a nearby river, Keith and Robert manage to recapture Christy's laptop, which reveals that the satellite in question belongs to the military. The agents proceed to NDI's train depot, only to have the satellite airlifted away before they can reach it.
Inside NDI headquarters, situated on an island, CEO Ernesto Diaz and the mercenary Wild Dog begin preparing the nuclear satellite for launch from a sea-based site when the VSSE agents arrive. The agents encounter fierce resistance, but are able to defeat Wild Dog and rescue Christy, who escapes by raft.
Upon reaching what appears to be the final preparations for the satellite, however, the agents learn that the "satellite" is a decoy and the real one is about to be launched into space. The final battle between Diaz in the decoy satellite and the VSSE ensues, with the agents successfully killing Diaz. The falling debris from the destroyed decoy satellite damages the rocket's thrusters, causing it to explode on launch and eliminate the real satellite.
Verdict
8.5/10 pure adrenaline as if you are really on a top secret mission. The bustling all round action keeps you on your toes throughout the game. It keeps you excited all the time. You have to be composed throughout the level if you want any sniff of going to the next level. The arcade version is harder as it is in their mechanisms to want you to die so that you will plant more money into their machines. However the playstation version allows you to set the difficulty level. But the calibration between tv sets should be better enhanced as sometimes our shots do not really shoot. All in all, the arcade version is better as its worth the while when dozens are looking at your progression in anticipation to see you clear the game. That kinda feeling, priceless.
GHOSTSCAPE 2 - YUNIZA KHOO
Tuesday, April 13, 2010 at 4:16 PM Posted under Tags: review12, Yuniza
It's pretty simple.
You are a ghost hunter.
And you visit a 'haunted' place.
You are to accomplish a list of things.
Some include taking photos of certain objects.
Some include finding certain things.
Some include decoding certain cases.
Main thing: Unravel the mystery behind this haunted place.
What makes this game compelling?
1) Okay first it's a web-game:
I like web-games because they are basically no-strings attached games.
You don't need to download anything, maybe just wait a bit for it to load but that's it.
Simple use of mouse to control movements and actions.
2) Interesting storyline:
I know there are similar 'mystery' games out there.
But since this was my first try at this genre, I thought that it was pretty interesting.
The whole 'ghostly' theme and scary effects played off pretty well.
3) Content of the game:
As mentioned above, good storyline.
Also, the objects that you were supposed to pick up & things that you have to do were in sync with the game's theme.
The many areas that you can explore also made the game fun.
I spent an hour playing this game!
4) Aesthetics & Sound:
As always, I like to play games which have nice aesthetics.. don't we all?
I thought Ghostscape2 had a right look for it.
I also thought the pop-ups while you're clearing the tasks were very helpful.
The black and white feature made players focus more on the game this time.
Sound-wise was okay. It fitted the theme.
However I thought it could be more creepy-sounding.
5) Level design:
Since this was a one-level game, I thought the way the game was divided into parts was interesting. It was made in a way that you have to remember where you went. And what have you found in those places. Miss one place and you might miss finding things at that area.
6) Mystery:
I think the major attraction for this game was the mysterious factory.
It attracted me based on my curiosity to find out what was the ending and how to get there.
I think this game has achieved what most games want to achieve: to get a player to stay and play it till the end.
Review 12: Fatal Frame 2: Crimson Butterfly
at 1:11 PM Posted under Tags: Geraldine, review12
Developer: Tecmo
Platform: Playstation 2
Year: 2003Summary:
You follow the story of two twin sisters,Mayu and Mio, who find themselves trapped in a village cursed to forever replay the day of a failed ritual. As Mayu becomes possessed by the village's spell, it is up to Mio to solve the mystery of the village, find her sister and then get themselves out of the village.
What is this:
The second installment of the Fatal Frame series which is a survival horror game. During the game, player have to explore the curse village and solve puzzles while at the same time survive attacking ghosts. These ghost can be defeated however by a special antique camera, Camera Obscura. Taking pictures of the ghost will allow you to exorcise it. There are various ammunition that can be found collected and used in the game which gives the camera different power. The camera can also be customized by special items found in the game which would help the player during battles with the undead. The filament of the camera also turns red when there is a hostile ghost around, a good indicator to start running or prepare to fight.
Not for the the faint hearted I'm afraid. As you have to take pictures of the ghosts in order to defeat them, you are really meeting them face to face. Sometimes you have to let the ghosts get near to you in order to deal a lot of damages. The boss battle can be tricky as well sometimes. What you do in the game can affect the ending which you get in the game. So if you want to achieve a certain ending, you better check if your the conditions done right. Player can choose the level of difficult at the start of the game of if they are starting the game again. But trust me when I tell you nightmare difficulty is called nightmare difficulty for a reason.
For beginners, it will take some time to get use to the camera. Most of the time you will lean towards the 'take as much pictures as you can' strategy. This thus leads to the player not making full use of the camera's function. But once you get use to it, the gameplay will get easier.
Artwork:
The game is in 3D and there are some scenes which are done very realistic. The cut scenes are something to look out for. They really look as if they could be used for a horror film instead.
Audio:
Hauntingly chilling. The music they used for the ending theme is actually pretty nice though. Would leave you in tears especially when you hear it after getting the true ending of the game. Won't spoil it for you but the ending is really amazing...
Is it fun:
It really is. What actually drew me was the story inside the game, the tragedy of some of the characters (yes, they're ghosts but they were people too!). The game is more fun if you're playing together with an audience. One, for the thrills. Two, for the chills. Three for... well when you hear your friends scream when a ghost suddenly pops up unexpectedly.
Crysis
Tuesday, April 6, 2010 at 10:41 PM Posted under Tags: review12, Weiwen
Developer: Crytek
Rating: 9/10
Bit. Trip Core
Sunday, April 4, 2010 at 1:29 PM Posted under Tags: Benjamin, review12

Bit. Trip Core is the second in the Bit. Trip series of retraux rhythm-action games. The title is a reference to the crazy visuals in the game that look like they were inspired by an acid trip. The gameplay of the Bit. Trip games are very minimalistic and especially so in the 'Nether' modes where the visuals are completely stripped to the core elements in black and white, even the sounds are reduced to blips.
The controls for Bit. Trip Core are simple: the d-pad controls the direction of the beam while the 2-button shoot the beam. The objective of the game is to hit the tiny square bits with your beam, which can be aimed at four directions starting from the center of the screen. It's a rhythm game like Guitar Hero, so listening to the music and timing your button presses to it helps a lot. The music is retro GameBoy ear candy.
The game utilizes a rather unique system of 'health'; the game ends when your health hits zero. There are four realms, from the lowest: Nether, Hyper, Mega, Super. If you do well by hitting all the bits, you've moved to a high realm and the sound and visuals become more complex which is rewarding but also distracting (but that is intentional by the designers). When you miss a bit, your health depletes and when it is fully depleted, you move to a lower realm. You know you're in trouble when you hit the Nether realm; the visualizations in the background disappear to help you concentrate on the bits.
It's fun to see how the game developers come up with new ways of animating the bits as the game becomes progressively harder. The best part is you could play along with another person. Bit. Trip Core is an interesting take on rhythm games. It's like the genre distilled into its very essence and mixed into a rainbow. Fun and experimental.
More screenshots: http://picasaweb.google.com/wiitower2008/BitTripCoreWiiWare
-- Benjamin
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