Showing posts with label Hasbullah. Show all posts
Showing posts with label Hasbullah. Show all posts

Time Crisis 2



One of my all-time favourite, Time Crisis II!!

Gameplay
Time Crisis II was released utilizing Namco's System 23 arcade board in 1998, and was ported to PlayStation 2 (with enhanced graphics and polygon textures) in 2001. The game utilizes the foot pedal system, just like Time Crisis, where players can shoot or hide from enemy fire. One modification to the hide and attack system was the "crisis flash" system which alerts the players whether or not the enemy attack would cause a direct hit, a feature not present in its predecessor, Time Crisis.


 
When a player presses the pedal, he or she comes out of hiding, allowing them to shoot the enemies. Releasing the pedal places the player in hiding; during this time, players cannot shoot, but are safe from harm. A player must defeat all enemies before moving forward. The player's gun magazine contains 9 bullets (though occasionally a machine gun is available, which contains unlimited ammo for the remainder of the scene). Releasing the pedal also reloads the gun.


 
When the player fails to release the pedal after he/she spots a "crisis flash", one life is lost. The crisis flash system fixed much of the unexpected life losses that rose from Time Crisis, though seldom unexpected life loss problems still remain. Each scene has a 40-second time limit, but unlike Time Crisis, in which seconds kept on running out even during wait animations, the timer only runs down when the battle is ensuing. The timer is reset to 40 and/or freezes when the player(s) are on "wait animation".
 
The time limit system is much more lenient than Time Crisis, as players only lose one life if time runs out instead of losing the entire game. Also, players can continue from the point their current position, as opposed to the Playstation version of Time Crisis, which required players to restart from the beginning of a section.



Plot
Neodyne Industries, LTD, has successfully completed a network of 64 satellites called the "Starline Network". Starline is supposedly a communications system which NDI claims will unite the world. Nevertheless, the covert agency VSSE discovers that Starline is actually part of a plan to launch a nuclear satellite into space.
Christy Ryan, the agent responsible for uncovering the corporation's hidden agenda, attempts to escape NDI captivity and report the details of the plot to VSSE HQ, but is detained by Jakov Kinisky and his bodyguards. VSSE sends agents Keith Martin and Robert Baxter to shut down the Starline Network and rescue Ryan.
Christy has already been taken away before Martin and Baxter are able to reach her, however, and Kinisky and his minions attack the agents inside Ryan's apartment. After a gunfight in the streets and a boat chase in a nearby river, Keith and Robert manage to recapture Christy's laptop, which reveals that the satellite in question belongs to the military. The agents proceed to NDI's train depot, only to have the satellite airlifted away before they can reach it.
Inside NDI headquarters, situated on an island, CEO Ernesto Diaz and the mercenary Wild Dog begin preparing the nuclear satellite for launch from a sea-based site when the VSSE agents arrive. The agents encounter fierce resistance, but are able to defeat Wild Dog and rescue Christy, who escapes by raft.
Upon reaching what appears to be the final preparations for the satellite, however, the agents learn that the "satellite" is a decoy and the real one is about to be launched into space. The final battle between Diaz in the decoy satellite and the VSSE ensues, with the agents successfully killing Diaz. The falling debris from the destroyed decoy satellite damages the rocket's thrusters, causing it to explode on launch and eliminate the real satellite.



Verdict
8.5/10 pure adrenaline as if you are really on a top secret mission. The bustling all round action keeps you on your toes throughout the game. It keeps you excited all the time. You have to be composed throughout the level if you want any sniff of going to the next level. The arcade version is harder as it is in their mechanisms to want you to die so that you will plant more money into their machines. However the playstation version allows you to set the difficulty level. But the calibration between tv sets should be better enhanced as sometimes our shots do not really shoot. All in all, the arcade version is better as its worth the while when dozens are looking at your progression in anticipation to see you clear the game. That kinda feeling, priceless.


The survival of the Angry Birds is at stake. Dish out revenge on the green pigs who stole the Birds’ eggs. Use the unique destructive powers of the Angry Birds to lay waste to the pigs’ fortified castles.
Angry Birds features hours of gameplay, challenging physics-based castle demolition, and lots of replay value. Each of the 105 levels requires logic, skill, and brute force to crush the enemy.
Protect wildlife or play Angry Birds!



If you’re a puzzle game lover you definitely owe it to yourself to check this one out. So much about this game, from the "weapons" to the physics and level variety, is really quite excellent. If you've got even one destructive bone in your body, I think this military-farm-complex will be fun.


GamePlay
 Your power and trajectory determines the success of your birds' attacks. A direct hit at a critical weak point can bring an entire structure down on top of a pig's noggin, resulting in lots of pained oinks. A recent update just added 42 new stages, upgrading Angry Birds from a clever trifle to a substantial game. There are a host of birds you use to attack, such as the basic red cannonballer, a yellow dive-bomber, and little blue birds that split into three when you tap them mid-flight. Deploying the right bird at the right time is the key to finishing stages with a single fling. It's a very simple formula, but thanks to precise controls (you drag your bird back in the slingshot to determine power and throw angle), great puzzle designs, and excellent atmosphere, Angry Birds is outrageously addictive. (Really, I am sleepy today because I played this until three in the morning.)








Depending on how many birds you use to wipe out all pigs in a stage, you earn up to three stars. I found myself replaying stages over and over until I figured out the linchpin of each structure, determined to drop the houses with a single throw. If you sign up for the social network Crystal, you can compare your scores with other players and log your triumphs on leaderboards.



Verdict
9/10 for excellent gameplay and addictiveness. Graphics are awesome and cute. Will definitely make you play it for quite a while. Levels get challenging and more fun. Definitely worth a try or buy. Careful, you just might be stuck to the game.

ISS PRO EVOLUTION SOCCER



"Possibly one of the best soccer game there is out there on Earth! No doubts about it!", Hasbullah.

Indeed this is one of the best soccer games out there. Very few can match its quality, maybe FIFA can. Its like the real thing whereby you have control over transfer markets. YOu can buy and sell players just like any manager would in real life. Prices of player fluctuate according to their abilities and popularity among clubs.



Gameplay

The gameplay is exceptionally fluid, as the graphic engines enables excellent rendering. Players look strikingly similar to the real deal and abilities are matched according to the real players on the field.
ISS Pro Evolution (known as Winning Eleven 4 in Japan) is the third video game in ISS Pro series developed by the KCET division of Konami exclusively for the Playstation.
The engine has been recreated providing new player movements, animations and improved graphics. During promotion following taglines have been used: "The King of football returns" and "This really IS football!".



The new version featured updated player rosters, extended amount of game modes, teams (including club teams for the very first time), stadiums and settings providing highly developed player editor not as long limited only to name edition. The game was precise in every detail and aspect of the game, such as the fact that the team captain could be selected with the captain's badge on arm and the colour of players' shoes could also be individualized. The replays could be stored on the memory card as well as won trophies and unlocked bonuses. In this version the one-two-pass system has been highly developed, becoming one of the greatest threats to the opponent and dribbling including trick-shooting has been introduced as a new trick in gameplay.



Modes

There are several modes that you can play in, Exhibition Matches, International Cup(WorldCup), Continental Cup, International League, Master League(Champions League), Training Modes. These modes will keep you stuck to the game for many months to come. I practically played this game for years. Upgrading to new versions as soon as they are released.



Why I favour it so much?

Well I pretty much love soccer, I would have become a professional player if not for the pity state of Singapore football. Its only a 10 year++ career. If they were to pay like those premiership clubs ranging from 10-50k pounds a week, that would certainly be a source of livelihood for me. Hence this game sort of lets me feel the anxiety of the situation to go as far as my dreams could possibly go. Rating 10/10. No doubts bout it. Excellent gameplay, Excellent graphics, Similarities to the real situation of the football world. Four thumbs up!


Battle City


Battle City!!! Battle City (known as Tank in some regions) is a multi-directional shooter video game for the Nintendo Family Computer produced and published in 1985 by Namco. The game was later released for the Game Boy and was included in the Japanese version of Star Fox: Assault. It is a port of the arcade game Tank Battalion with additional features (including two player simultaneous play, and an edit feature, both explained later). There was also a rendition for Nintendo's Vs. System arcade cabinets.



What is it about?
The player, controlling a tank, must destroy enemy tanks in each level, which enter the playfield from the top of the screen. The enemy tanks attempt to destroy the player's base (represented on the map as a bird, eagle or Phoenix), as well as the human tank itself. A level is completed when the player destroys all 20 enemy tanks, but the game ends if the player's base is destroyed or the player loses all available lives.



GamePlay
Battle City contains 35 different stages that are 13 units wide by 13 units high. Each map contains different types of terrain and obstacles. Examples include brick walls that can be destroyed by having either the player's tank or an enemy tank shoot at them, steel walls that can be destroyed by the player if he has collected three or more power-up stars, bushes that hide tanks under them, ice fields that make it difficult to control tank and pools of water which cannot be crossed by tanks. There are four progressively harder types of enemy tanks.



The game becomes more challenging in later levels, as enemy tanks may act as decoys to lure players away from their base so that another tank can destroy it. In addition, flashing tanks could be destroyed for power-ups. There are several types of power-ups: tank symbol gives an extra life, star improves player's tank (having one star make shots faster, having two stars allow two simultaneous shots, having three stars allow the player to destroy steel), bomb destroys all visible enemy tanks, clock freezes all enemy tanks for a period of time, shovel adds steel walls around the base for a period of time and shield makes player's tank invulnerable to attack for a period of time.



Why I simply love it?
Those kinda games whereby you are defending your brethren or company in pursuit of extinguishing your counterparts. It makes it all exciting where you can evolve into bigger, heavier tanks with firepower that will scare many. The levels gets more challenging as we progress and it calls for some serious gaming and firepower. Playing with a friend is most encouraged as you will hand in hand conquer lands that you first deemed unconquerable. Kind of building up the camaraderie as well you know. Overall rating 8.5/10. Classic game.


Im a sucker for old games. Thats a fact. I can see you sneering already Yuniza.


Ice Climber  is a vertical platformer developed and published by Nintendo. Originally released for the Nintendo Entertainment System in 1985, the game has since been ported to many of Nintendo's major platforms. In Ice Climber, the characters Popo and Nana , collectively known as the Ice Climbers, venture up 32 ice-covered mountains to recover stolen vegetables from a giant condor.



Gameplay
The first player controls Popo, a boy wearing a blue Eskimo parka, while the second player controls Nana, a girl wearing a pink Eskimo parka. The only tool they carry is a wooden mallet to carve openings in the ice above and to club enemies. Each mountain level consists of eight layers of colorful ice and a bonus stage. Standard, dull ice blocks pose no threat other than an easily disposed of barrier and platform. Square ice blocks with higher detail are indestructible forcing the player to take another path. Hatched ice acts as a conveyor belt sliding the Eskimo either left or right.

Finally, many mountains include unbreakable moving platforms resembling clouds. The bonus stage takes place at the peak. Within a 40 second time limit and no enemies, the Ice Climbers often face trickier jumps and multiple moving platforms. The peak is also the only place to recover stolen vegetables, most notably eggplants. Collecting just one piece of corn from the fifth bonus stage is the only way to gain an extra life. At the top of the peak, the condor flies overhead.



Enemies

Enemies encountered on the way up the mountains include the Topi, Nitpicker, and polar bear. Toppies come in two varieties: the seal featured in the Japanese release of Ice Climber and the small beaked yeti seen in western version. Toppies have the ability to fill in holes in the floor with ice. To do this, a Topi scouts out opening in the floor, runs back to its cave, and reemerges pushing an icicle to fill in two blocks. This process repeats until no more openings on their layer of ice exist. The Nitpicker is a small, mountain-dwelling bird that swoops down from icy caves on the levels' edges. Unlike the Topi, which is confined to one floor of the mountain, Nitpickers can cross over multiple ice layers.



Taking them into account along with moving platforms and sliding ice, timing jumps can be more difficult. The final enemy is the bipedal polar bear. This enemy, wearing sunglasses and pink shorts, appears on screen only when Popo and Nana take too long to advance. Pounding the ice, the polar bear forces the screen to move up. If an Eskimo is forced off the screen, the player loses a life. Other obstacles include deadly falling icicles. These can form on the bottom of any type of platform. The arcade game Vs. Ice Climber includes a purple bee with a spear as a rare fourth enemy. After a few successful mountains climbed, all enemies' speeds increase.



Why is it so fun?
The fun of going up mountains while smashing your way through blocks of ice and smashing yeti's and polar bears with only mallets brings to light very comical moments of the situation in real time. Well that is what gaming is about, to place you in a virtual world you think not possible in the real world. Its this moment that makes you stop all those crap thats happening in your life and make just play this game for a moment or 2 hours.

Sonic the Hedgehog is a platform game developed by Sega and published by for the Sega Mega Drive/Genesis system. It is the inaugural game in Sega's flagship Sonic the Hedgehog video game series, and was the first title developed by Sonic Team. The game was released in 1991 in North America, Europe, and Japan. It is sometimes retrospectively referred to as Sonic the Hedgehog 1 or Sonic 1 to differentiate it from both its main character and sequels in the same series.



Gameplay
In the game, Sonic has to prevent Doctor Robotnik from collecting the six Chaos Emeralds in an attempt to rule South Island. The player controls Sonic as he traverses six zones, each of which is split into three "acts". At the end of the third act of each zone, the player faces Dr. Robotnik in one of his vehicles.

The gameplay centers around Sonic's ability to run, jump, and roll at high speeds. Levels include springs, slopes, high falls and loop-de-loops. Hazards the player experiences include a wide variety of "badniks" — animals trapped inside mechanical bodies, which are released the moment the player hits them with an attack. Each badnik takes one hit to destroy, but their movements and methods of attack vary greatly over the course of the game. The player must also avoid rows of sharp spikes, bottomless pits, and elaborate death traps.



Scattered around each level map are numerous gold rings, which became a signature item of the Sonic series. Collecting 100 rings rewards the player with an extra life. Rings act as a layer of protection against hazards — if Sonic possesses at least one ring, an enemy attack will not kill him instantly but will cause his rings to scatter outwards and bounce away from him. Shields and invincibility can also be collected in order to provide additional layers of protection — however, they do not prevent the player losing a life if Sonic is crushed (by a trap or between a wall and a moving platform), drowned, falls into a pit, or goes over each act's ten-minute time limit.



Why i like it?
I pretty much grew up on video games which are console driven such as Nintendo and Sega. For nintendo its clearly Mario, but for Sega it has to be Sonic the Hedgehog. The pure exhilaration from seeing Sonic spin so fast till he can practically slice off trees were a very awesome thing to pull when you were a kid. U just wish that you could run so fast like Sonic and rip things apart. It is from this that i got my running prowess from. Cause I would practically run up to my friend's house to play this game everyday for a brief stint till I completed the stages that is.



STREET FIGHTER


Oh yeah, thats right! Who have not played this game must have been a loser of the lowest order! Period.
One of the epic games of all times. Need i say more?? Oh ya i do have to say more, else he who must not be named would unleash hell as u know it.



What is it?
It is a series of fighting games, developed in Japan in which the players pit the video games' competitive fighters from around the world, each with his or her own special moves, against one another.



Gameplay
Street Fighter was the first one-on-one fighting game to give players a choice from a variety of player characters with different moves, an option which created hitherto unknown levels of depth and replay value for an arcade game. Each player character had a fighting style with approximately 30 or more moves (including previously nonexistent grappling moves such as throws) as well as two or three special attacks per character.

In the single-player mode, the player's chosen character is pitted sequentially against the seven other main characters before confronting the final four 'boss' opponents, who were CPU-controlled characters not selectable by the player.

As in the original, a second player could join in at any point during single player mode and compete against the other player in competitive matches, with the multiple available characters allowing for more varied matches.



Why i loved it?
Another such game that i grew up playing with. Yeah, i know i'm a sucker for these old school games. I cant help it. It really reminds me of the good old games. The kick you get from unleashing combos worthy of a guiness record and at the same time garnering an edge against your friends. Forcing his ego down his throat. That kinda moment which makes gaming inevitably one of the most orgasmic things in life.

Contra



Plot
Contra is a 1 or 2 player game that is basically a side scroll game. It revolves around the adventure of 2 military commandos named Bill and Lance , who are sent on a mission to neutralize a terrorist organization called Red Falcon that is secretly planning to take over the Earth. Details of the game's setting varies between supplementary materials: the Japanese versions establishes the game's setting to be a fictional Oceania archipelago of Galuga in the futuristic year of 2633, whereas the manual for the American NES version sets the game during the present in an unnamed South American island. The American storyline also changes the identity of "Red Falcon" from being the name of a terrorist organization to the name of an alien entity.




Gameplay
The main character is equipped with a rifle with an unlimited amount of ammunition. The player can also jump, move and fire in eight directions, as well as move or jump simultaneously while firing. A single hit from any enemy, bullet, or other hazard will instantly kill the player character, and also discard the current weapon from the player's disposal. There are a total of four weapons the player can retrieve from flying weapon capsules or pill-box sensors: a Machine Gun, a Laser Gun, a Fire Gun, and a Spread Gun. There also two additional supplemental power-ups: a Rapid Fire power-up which increases the player's firing speed, as well as a Barrier that will grant the player temporary invincibility for a few seconds. All the power-ups in the arcade version are represented by Eagle-shaped letter icons with the exception of the Machine Gun and Laser.

 

Thoughts
This is the very essence of nostalgia for me next to Mario. It relives those childhood days where I would play it in my cousin's house nearly everyday wanting to beat our best score and proceed to the very next level. It was a very nice experience whereby gaming brought us close together as cousins. 




Graphics
The graphics are very reminiscent of the good old days that makes u in awe of how good it looked back then. Of course incomparable to today's graphic nature, Contra's graphics was enough to make you sit in front of the tv for countless hours. 



Though they looked like crap, they sure did kick some ass! And i ll surely kick yours at this game. Try me.

Unblock Me



Wht??
A puzzle game which is very puzzling for puzzled puzzlers.

Why??
This is food for the brain and a life important lesson in disguise which is "there will always be a way out if yout hink hard enough". So, think!!! N THink hard!!

Is it good??
Its very fun as you push yourself to levels that u tink u cannot conquer but time n time again u will manage to solve it somehow or rather, sooner or later.



it is bad??
Sometimes it gets very frustratingly hard that even though u spend a considerable amount of time on it, u still cant solve it. but as my mother always say, "do wad u can do first, wen got time den do the difficult ones". In other words, don give up! Hardwork will prevail.

How can it be improved??
I personally think it doesnt need improvement as its meant to be a simple but yet engaging game that can keep u occupied for many years to come. Something like sudoku wher u feel dat u can always solve the problem n while ure at it, it gets irritatingly hard n u jus wanna get back to it if u have time.



ratings 8/10

Ace Combat


What??
A 1 player RPG game where u control a fighter aircraft with missions ranging from dogfights, ground assault, escorting fleets and defending your airbase.



Is iT good??
By far the best air combat game i ve ever land my hands on. The different levels of difficulty caters to all category of skill. The graphics are awesome with no latency whatsoever. U will have career advancements with the ability to purchase state of the art jets and go up the rank. As always, the levels get more challenging and better enemy planes will be in the midst. There are even stages whereby you will be guided through landing procedures which are tricky but very much exhilarating without crashing though.

Why??

The controls are easy enough to understand and use but you do need a getting to use to especially with the vertical controls where by pressing down manuoevers the aircraft to go up n vice versa. The controls will enable you to perform moves just like you would in a real plane.



Is it bad?

If ure not a fan of fighter planes this might seem a little too much for you to handle. But as for me, its the best games i ever played as it makes me feel close to what i dreamt to be which is a pilot. So it kinda takes me into a virtual escapade from what it could be if my dreams were to come true.

Ratings
10/10 ok im being biased here!

Hasbullah

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