Ace Combat
Wednesday, February 3, 2010 at 6:02 AM Posted under Tags: Hasbullah, review03
What??
A 1 player RPG game where u control a fighter aircraft with missions ranging from dogfights, ground assault, escorting fleets and defending your airbase.
Is iT good??
By far the best air combat game i ve ever land my hands on. The different levels of difficulty caters to all category of skill. The graphics are awesome with no latency whatsoever. U will have career advancements with the ability to purchase state of the art jets and go up the rank. As always, the levels get more challenging and better enemy planes will be in the midst. There are even stages whereby you will be guided through landing procedures which are tricky but very much exhilarating without crashing though.
Why??
The controls are easy enough to understand and use but you do need a getting to use to especially with the vertical controls where by pressing down manuoevers the aircraft to go up n vice versa. The controls will enable you to perform moves just like you would in a real plane.
Is it bad?
If ure not a fan of fighter planes this might seem a little too much for you to handle. But as for me, its the best games i ever played as it makes me feel close to what i dreamt to be which is a pilot. So it kinda takes me into a virtual escapade from what it could be if my dreams were to come true.
Ratings
10/10 ok im being biased here!
Hasbullah
Game Review 3: Poupee Girl
at 12:19 AM Posted under Tags: review03, Sarah ZA
ALCHEMY - YUNIZA KHOO
Tuesday, February 2, 2010 at 11:45 PM Posted under Tags: review03, Yuniza
Keep your eye on the line with the blue symbol.
I place one more at the end....
You need to keep doing this for every line
And once you're done with the whole board, you can move on to the next level!
Happy trying!!!!
Here's the LINK!
Bejewelled BLITZ!!! - Pravin
at 10:28 PM Posted under Tags: Pravin, review03
I know everyone here expected me to review this game from day 1 because I'm playing it all the time and it's completely obvious why - this.game.fucking.rocks.
The game is played in facebook. Iphone and Ipod Touch users (the many unoriginal and similar looking lot of you) are also included in the fun.
How it's played:
The level starts with the gems nicely lines up in a grid for you. Like this:
Player next get to swap the positions of the gems to create 3 of a kind. When this occurs, the gems disappear from screen, points are awarded and new gems fall from the top to fill up the grid as the rest of the gems move down to fill the void.
At certain times, special gems are generated. The following is possible:
- When 4 gems line up, a flaming gem is produced which denotes and destroys the gems around it when detonated.
- When 5 gems line up at a right angle, a supercharged gem is produced which takes out the entire row both horizontally and vertically when detonated.
- When 5 gems line up in a straight line, a hypercube is produced. When a player swaps a hypercube with another gem, say a green one, all the green gems on the board will be taken away.
Today I Die
at 10:11 PM Posted under Tags: Charis, review03
Website: http://www.ludomancy.com/games/today.php?lang=en
Overview
Okay okay, I'm sure most of you would have realised by now that I'm tend to lean more towards experimental, trippy games. Daniel Benmergui described his latest experimental/art game as being “about the daily choice of waking up in the morning”.
Today I Die is a whimsical, pixelated little game where the player has to interact with not just the objects in the game, but the text as well. The initial page just shows a girl underwater in a sort of comatose state, attached to a weight. She is surrounded by dead jellyfish, a couple of piranhas and a very depressing poem.
Gameplay
This game relies heavily on the player's thought process. You start off the game not knowing what to do, but after awhile the pieces slot into place. When I first started playing this game, I was like, "OhmigodwhatthehelldoIdo?!" You can move around objects, as well the text and for a few moments the player literally has to stab in the dark to figure out the exact point of this game. For example:
Interacting with text:
You can replace the words with other of a similar corresponding colour to change the scenario. If I swapped the word dead with the word dark, I'd be taken to the following scene:
Interacting with Objects:
After awhile of random clicks, I realised that clicking and holding on a jellyfish would cause it to light up, and if I keep it away from the piranhas for long enough, it stays lit permanently, and I also gain a new word to mess around with! Voila!
After awhile, you'd get the general gist of how the game works and the rest of it would pretty much be a breeze. You just need to figure out how to activate certain objects, and what to do with them in order to progress on to the next change of the poem.
In short, the whole point of the game is to turn the suicidal poem into one of optimism.
There's actually a fourth line to the poem. However, there are two possible endings, so I'll let you guys play it and won't spoil it for you. :)
Why I like this game:
Today I Die’s mechanics still provide an interesting glimpse of an approach to game design where the influence of the written word doesn’t end at the title screen. I love the fact that it's a feel-good game, and very gently touches on the topic of suicide. At first, the pixelated graphics didn't sit well with me, but after awhile I realised that it added a whole new feel to the game. The poem is short and uniquely powerful, and allows the player to feel as though they've somehow managed to help that character to escape.
Why I DON'T like this game:
Threewords for you: TOO. DAMN. SHORT.
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