Sushi Cat - TIMOTHY TAN
Sunday, March 14, 2010 at 11:55 PM Posted under Tags: review09, Timothy
Sushi Cat
http://www.kongregate.com/games/ArmorGames/sushi-cat
A pachinko-like game, albeit a cuter one. Players control a cat, who has to eat sushi that is placed in increasingly difficult to reach places blocked by barriers.
Gameplay is simple: players use the mouse to control where he wants to drop the fat cat. Once he drops the cat, the entire game is in total control of where the cat lands. The cat will, under gravity, fall toward 5 different openings (each having differing bonus points), and eats up sushi whenever he gets to them. The objective is not of points, rather, the player has to try to reach the target number of sushi that the cat must eat.
Art style is interesting. It employs a cutesy manga-ish style. There are intermissions in the game, playing a short animation showing the adventures of sushi cat. I'm not sure what this is for as it doesn't really affect the gameplay, and there really isn't much of a storyline to this game. I guess it just allows for the player to take a short break. What I do not like about the art style, however, is the way the cat is being depicted. He bounces around like a water balloon rather than a cat. Whenever he hits an obstacle, the entire body contracts and expands, depending on where the collision took place. To me, it looks like the cat is full of fats and water rather than sushi. What I really like about the animation is how the player gets to see a visual progress of how much more sushi he needs to eat. On the left hand side, there is a view of the inside of the stomach of the sushi cat. As you eat more sushi, you will see them dropping down his stomach. The level is completed when the sushi has filled the entire stomach. I like it because most games display a numerical value, rather than a graphical one.
Music is whacky, it employs a japanese/chinese influenced soundtrack. When the player goes into the game, the music style changes. Some stages have a flangy guitar soundtrack, others have a more upbeat hiphop type of sound. I fail to see the link between the soundtrack and the theme of the levels, so I guess the music would work interchangeably among the levels.
This game really really reminds me of Peggle or Peggle Nights by PopCap games, which I will review next week, to show the similarity and differences between these two games. But overall, I had a fun time playing this.
Rating: 7.5/10
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